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Old Nov 09, 2007, 05:54 AM // 05:54   #221
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Lulz.



Not that you should ever need to heal for that much, but its still a funny combo.

Last edited by Master Ketsu; Nov 09, 2007 at 05:58 AM // 05:58..
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Old Nov 09, 2007, 06:00 AM // 06:00   #222
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Quote:
Originally Posted by HawkofStorms
It was nerfed BECAUSE it became the linchpin. When skills become so popular that they are required to run an effective build, they are overpowered and should be nerfed.
Wrong.

LoD was NECESSARY. It was the last line of defense after the block web went down. Have you even watched observer in the last year? Most teams crumple when LoD gets dshotted/diverted, because you can't keep everybody alive with one-shot single-target skills. Effects like LoD were NECESSARY, and Anet completely pulled the rug out from under us.

Skills should not be nerfed because they're popular, they should be nerfed when they distort the metagame. Since LoD was a reaction to tremendous physical pressure, Anet should have nerfed THE NEED for LoD to be carried, not the skill itself.

Hop on observer right now and look at the kind of builds being run. I never thought I'd see shit like that even in 2005.
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Old Nov 09, 2007, 06:02 AM // 06:02   #223
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Quote:
Originally Posted by Sleeper Service
ANOTHER skill update. skills revert to original forms etc....
what is the point of this apart from underlining poor skill/level design?
I'm glad to see your perfect. I'm sure you realize that alot of what anet does is cater to our requests, give us what we suggest, and even fix up things they may have gotten wrong. But you already knew that, your perfect.

Quote:
Originally Posted by Burst Cancel
The problem is that monks have never had a good way to deal with diffuse damage prior to LoD. Skillful use of prot has essentially nullified concentrated spike damage - there is pretty much nothing in the game short of coordinated enchantment removal + spike that can punch through a pre-protted target...
I suppose now we're reduced to just WoHing a lot and moving back to stuff like Eprod HP? I really don't know.
GOOD GOD IT'S PRE NIGHTFALL!
This update makes me so happy.

I remember when party bars never really sat comfortably at full. When full red bars meant that you were probably overhealing somewhere along the line. And all teams carried a mesmer with Shatter Enchantment. Yea... those were the days...
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Old Nov 09, 2007, 06:04 AM // 06:04   #224
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Master Ketsu, that was classic.

That said... can someone please explain to me why the change to Healer's Boon was a nerf? I don't understand. Seriously. No sarcasm, just an attempt to understand.
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Old Nov 09, 2007, 06:07 AM // 06:07   #225
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It's not a nerf. They are trying to add viable skills to switch up the meta a bit. It's a buff.
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Old Nov 09, 2007, 06:08 AM // 06:08   #226
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Monks got uber buffed. Yay i can finally use WoH on myself! lol
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Old Nov 09, 2007, 06:12 AM // 06:12   #227
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Quote:
Originally Posted by Kaida the Heartless
GOOD GOD IT'S PRE NIGHTFALL!
This update makes me so happy.

I remember when party bars never really sat comfortably at full. When full red bars meant that you were probably overhealing somewhere along the line. And all teams carried a mesmer with Shatter Enchantment. Yea... those were the days...
The problem with your analysis is that offense is still at post-Nightfall levels. I don't honestly think that buffing single-target heals like WoH will make enough of a difference.

But, we'll see in a few days whether teams just start blowing up.

And again, I don't like placing emphasis on healing because it removes emphasis on prot, which is where all of the player skill is. About all you have to care about with WoH is whether the target is <50%, and most people use a UI marker to do that for them.

Last edited by Burst Cancel; Nov 09, 2007 at 06:14 AM // 06:14..
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Old Nov 09, 2007, 06:18 AM // 06:18   #228
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WoH is now pro.
I love ANet
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Old Nov 09, 2007, 06:20 AM // 06:20   #229
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Well, what's really pushing the physical damage over the line? Warriors haven't changed much, besides the addition of Cripslash and Agonizing. Axe Mastery at 14 pre is the same as 14 Axe Mastery post.

I haven't spent much time in obs lately so you're gonna have to help me out here. I bet it's the dervishes, isn't it...
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Old Nov 09, 2007, 06:20 AM // 06:20   #230
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I dont quite see the whole fuss on the splinter weapon change. i played my ranger tonight and she kicked as much as she did yesterday with it. so the splinter only hits 3 targets beside each one that was hit by barrage.. so what only 18 targets are hit. thats not really a nerf guys. thats just changed functionality but it still works the same against most mobs with the ranger
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Old Nov 09, 2007, 06:21 AM // 06:21   #231
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Now conjure nightmare has basically no use.

I guess I'm switching to deep freeze or some other 25e ele spell to fuel my Auspicious Incantation =)
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Old Nov 09, 2007, 06:26 AM // 06:26   #232
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Quote:
Well, what's really pushing the physical damage over the line? Warriors haven't changed much, besides the addition of Cripslash and Agonizing. Axe Mastery at 14 pre is the same as 14 Axe Mastery post.

I haven't spent much time in obs lately so you're gonna have to help me out here. I bet it's the dervishes, isn't it...
It's the fact that warriors can stay in perma-frenzy with effective stance canceling from rush. Shock axe has not changed fundamentally, people have just gotten much better at playing it. Combine that with powerful disruptive mesmer plays, and ranged Paragon DPS that form the core of a balanced build, and you've got meat grinding machine. No other skill offered the raw healing power and energy efficiency of LoD, and you're going to notice the loss of that effect relatively quickly.
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Old Nov 09, 2007, 06:27 AM // 06:27   #233
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meh, nothing has changed with my Ra/ta build so im ok...
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Old Nov 09, 2007, 06:33 AM // 06:33   #234
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So players are just getting better, finally?

Well, playing vs. the new WoH, and it sucked having the monk heal half his health when I spiked (War). The skill is pushing a 240ish heal with only a moderately difficult condition. Thats almost 50 health per point of energy. It's no LoD, but ya gotta give the skill some credit. I think after monks get used to the loss of LoD, they will be just fine.

I wouldn't be surprised to see more Weapon of Warding with the duration buff. Guardian also seems to work wonders. What ever happened to good ol' BSurge?!
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Old Nov 09, 2007, 06:42 AM // 06:42   #235
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Quote:
Originally Posted by Kaida the Heartless
I'm glad to see your perfect. I'm sure you realize that alot of what anet does is cater to our requests, give us what we suggest, and even fix up things they may have gotten wrong. But you already knew that, your perfect.



GOOD GOD IT'S PRE NIGHTFALL!
This update makes me so happy.

I remember when party bars never really sat comfortably at full. When full red bars meant that you were probably overhealing somewhere along the line. And all teams carried a mesmer with Shatter Enchantment. Yea... those were the days...
Unfortunately, it's Pre-Nightfall only for the Monks. All the other classes pretty much keep their current skills. That's why everyone is talking about this. You have imba builds like Heroway that still needs to be nerfed and has massive pressure, while nerfing LoD into oblivion. LoD pretty much has a constant Migraine now. If you want to send us back into Pre-Nightfall, sure, but do it for the whole game, not just one class, kthx.

All teams still do carry Shatter on the mes.

And Kaida: BSurge is still around. Where have you been? Weapon of Warding isn't seen much anymore because the teams need a damage mopper which is now more the liability of a flag runner (or the D/N Arcane Zeal, lawl), and Rits are pretty much useless as part of the main stand team.
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Old Nov 09, 2007, 07:00 AM // 07:00   #236
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how could they not nerf all the augry spike nonsense?
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Old Nov 09, 2007, 07:05 AM // 07:05   #237
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Quote:
Originally Posted by Grammar
I never said it was worse than Dwayna's Kiss, just "redundant" and "not that much better than" (not nearly enough to justify an elite slot anyway).


Healing Prayers needed a buff because the line sucked so hard before. Problem is, it still sucks hard now, even after the buff.

The entire Healing Prayers line can be condensed into 4 skills:
1. Dwayna's Kiss
2. Cure Hex
3. Signet of Rejuvination
4. Gift of Health (in prot builds)

The rest are all either crap or redundant.

(EDIT: on second thought, maybe add Spotless Mind to the above list, for certain occasions anyway)
Think outside of PvP, please.
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Old Nov 09, 2007, 07:16 AM // 07:16   #238
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I tried and tried and tried after the update to make WoH fit into a useful build.

I guess we're just beyond needing an elite straight-heal.
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Old Nov 09, 2007, 07:31 AM // 07:31   #239
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Quote:
Originally Posted by CHunterX
Think outside of PvP, please.
He did, that's why Cure Hex and Signet of Rejuvenation are on the list.
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Old Nov 09, 2007, 07:33 AM // 07:33   #240
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just wow, why the hell? dam, LOd. WOH looks pretty interesting now. they did alot to monks, interesting. but one thing i do hate...splinter weapon...why? why nerf it?
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